KS3 Programming

The teaching materials here aim to cover the following points in the curriculum:

Programming and Development: use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions; understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal].

Activities

Flappy Bird Scratch

Software Development Fundamentals

Beginner Python Courses

Programming Challenge Collections

Binary Introduction

Hacking with Pygame

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